

If your model surface looks rougher than it should, make sure your Gloss map is in linear space (if you're using a Roughness map it may look too glossy instead).If your model color looks a bit washed out make sure your Albedo is set to sRGB.Here are a couple of tips to spot color space issues in your textures: Toolbag usually handles this for you, but it's also been known to mess up every know and then. There's an sRGB toggle for this in the texture window. Some game engines handle this automatically, but others like UE4 for instance give you the power of choice and may need some maps to be manually edited, as unknown textures default to sRGB. As a general rule, textures that represent a math operation, such as normal or roughness maps will need to be loaded in Linear space, while textures with color information such as base color/albedo or specular maps will need to be loaded in sRGB/Gamma space. In your PBR scenes, specific textures need to be loaded either in Linear or sRGB color space. Doing this ensures that the camera will orbit nicely around the model instead of wandering off randomly. You can do this by selecting the mesh and pressing Ctrl + F. But with that speed, ease and long list of features, I’d heartily recommend it to anyone in need of a speedy and intuitive PBR real-time renderer.If you're going to export the model as a Marmoset View scene to be viewed online, make sure you center the camera on the model first. I’d have given it a 5 rating if it weren’t for some of the clunkiness in the baker UI. Toolbag is a staple in my day-to-day workflow.

With this attention to detail and user requests, Marmoset Toolbag 3 is a steal.

It also has a cool little feature that lets you hook up your turntable to the animation you’re working on, in effect allowing for multiple turntables at various speeds in your scene.Īdd to that the fact you can now import TBSCENE formats into Unreal, a glTF exporter, lots of lighting and shadow improvements, not to mention fog, a shadow catcher and a good, standalone 360 WebGL viewer that works with anything from WordPress to ArtStation, and you have a crazy solid PBR rendering package at a fraction of the price of KeyShot or Clarisse.ĭespite its limited functionality compared to other applications, it should be taken into account that whatever Toolbag does, it does it very well. It’s pretty intuitive as well – you can import your animation or set one up from scratch, and if you’ve animated in any of the mainstream animation packages, you’ll feel right at home in the editor. While a toolkit like this won’t ever provide the entire range of animation features like Max, Maya, Houdini, iClone and the like, it will let you animate small to medium scenes, and excels at it, meaning you can do anything from dioramas, interiors, exteriors and single to multiple figure animations. Keyframes are only applied to the currently selected object
